No particular order, equal weighting
Thaumatology, by JD
Home automation by AH
Voice-controlled application launcher by GIA
Zombie Earth, by LAG
Wednesday, February 23, 2011
Wednesday, February 16, 2011
Me and Iphones
After seeing two or three proposed projects for iPhone, I think I'd like to talk about my own experiences with the iPhone.
So, a couple semesters ago, I'm taking this class called mobile app and game development. Work was done entirely on the iphone/ipod touch. Good class overall, but it introduced me to a few things that I simply don't like about the iphone as a development platform.
the first thing, and kind of the big one, is the developer license. It completely defeats the idea of open-source. Good thing? Bad thing? I don't know for sure, but to me it seems like another way for Apple to make money off of people. It's effectively the worst of both worlds, in that you have a restricted development base but not in such a way as to prevent more uninspired...well, let's just say sturgeon's law is in full effect here. Plus, there's less incentive to create "free" games when that translates to the developers having to pay.
the second thing that annoys me is the acceptance process. Now, I have limited firsthand experience, but the way I hear it it's often arbitrary. One particular story I remember from that class is one of the speakers who submitted something, had it rejected, and then submitted the same thing with no changes and it got accepted.
So, a couple semesters ago, I'm taking this class called mobile app and game development. Work was done entirely on the iphone/ipod touch. Good class overall, but it introduced me to a few things that I simply don't like about the iphone as a development platform.
the first thing, and kind of the big one, is the developer license. It completely defeats the idea of open-source. Good thing? Bad thing? I don't know for sure, but to me it seems like another way for Apple to make money off of people. It's effectively the worst of both worlds, in that you have a restricted development base but not in such a way as to prevent more uninspired...well, let's just say sturgeon's law is in full effect here. Plus, there's less incentive to create "free" games when that translates to the developers having to pay.
the second thing that annoys me is the acceptance process. Now, I have limited firsthand experience, but the way I hear it it's often arbitrary. One particular story I remember from that class is one of the speakers who submitted something, had it rejected, and then submitted the same thing with no changes and it got accepted.
Monday, February 14, 2011
Project Proposal and Review
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