Alt Title: The wrong job for the left brain
So today, we were supposed to have a paragraph pitching an idea for our semester project in this class. I came up with one idea that feels too complex, and nothing else...Well, something's better than nothing, I guess, so here's the idea
The project would be to make a game. Specifically, it would be of the "Bullet Hell" sub-genre of top-down/scrolling shooters, the sub-genre also being known as "Curtain Fire". Known for flooding the screen with enemy projectiles and having the player's hitbox being extremely small, They've interested me as a player because of the combination of reflex, pattern recognition, and dexterity to play them, which draws the player in in a way that I haven't seen with any other genre. In a more general sense, I'm interested to see what kind of math and stuff goes into making those projectile patterns.
The games, from what I can tell, aren't well known at all outside of japan. Ikaruga seems to be the best known game, the games from Tohou Project being another well known series.
I just feel like this is too complex for me, especially to get done in a semester. But then, I feel just about anything's too complex. I'm hoping to get a better gauge of how complex it will be and/or come up with other ideas quickly here.
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